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MarketingRazor.com   >   Books + Guides   >   Internet Commerce   >   Web Multimedia

Below are some Web Multimedia books and guides:


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SoundStreamer

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Audio software for web sites.

Audio Maker Pro - Web Audio Software

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From Amazon.com

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The 3G IP Multimedia Subsystem (IMS): Merging the Internet and the Cellular Worlds

By Gonzalo Camarillo

Wiley
Hardcover (652 pages)

The 3G IP Multimedia Subsystem (IMS): Merging the Internet and the Cellular Worlds
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Product Description:
Third edition of this best-selling guide to IMS: fully revised, and updated with brand new material

The IMS (IP Multimedia Subsystem) is the technology that merges the Internet with the cellular world. It makes Internet technologies such as the web, email, instant messaging, presence, and videoconferencing available nearly everywhere at any time.

The third edition of this bestselling book is fully updated and provides comprehensively expanded content, including new chapters on emergency calls and on Voice Call Continuity (VCC). As well as this, The 3G IP Multimedia Subsystem (IMS) presents updated material including a comprehensive picture of Session Initiation Protocol (SIP) as well as its applicability to IMS. As most of the protocols have been designed in the IETF, this book explains how the IETF developed these protocols and describes how these protocols are used in the IMS architecture.

This is an indispensable guide for engineers, programmers, business managers, marketing representatives and technically aware users who want to understand how the IMS works and explore the business model behind it.

  • New chapters on emergency calls, Voice Call Continuity (VCC), service configuration (XCAP, XDM), and conferencing
  • Fully updated throughout, including Policy and Charging Control (PCC), QoS, Presence, Instant Messaging, Multimedia Telephony Services, and Push-to-talk over Cellular (PoC)
  • Describes the IP Multimedia Subsystem from two different perspectives: from the IETF perspective, and from the 3GPP perspective.
  • Provides details on the latest policy technology and security architecture
  • Written by experienced professionals in the field.

Career Opportunities in the Internet, Video Games, and Multimedia

By Allan Taylor

Checkmark Books
Paperback (384 pages; 1)

Career Opportunities in the Internet, Video Games, and Multimedia
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  • ISBN13: 9780816063154
  • Notes: Brand New from Publisher. No Remainder Mark.
Product Description:
After making its debut onto the computer scene in 1993, supporting a mere 50 servers, the World Wide Web has grown exponentially into a universal medium that can be accessed around the world by millions of people. Harboring unlimited amounts of information that can be found with the click of the mouse, the Internet has become a vital communication and marketing tool. As the development of the Internet has progressed, so too have the digital worlds of video games and media giants, creating many new, highly profitable careers in the process. "Career Opportunities in the Internet, Video Games, and Multimedia" details more than 90 jobs in these thriving industries and features extensive appendixes of resources and other useful information. Career profiles include: Animator; Content editor; Lead programmer; Online sales manager; Sound designer; Video game developer; Web security manager; Webpage designer; and more.

Internet Multimedia Communications Using SIP: A Modern Approach Including Java® Practice (The Morgan Kaufmann Series in Networking)

By Rogelio Martinez Perea

Morgan Kaufmann
Hardcover (600 pages)

Internet Multimedia Communications Using SIP: A Modern Approach Including Java® Practice (The Morgan Kaufmann Series in Networking)
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Product Description:
Session Initiation Protocol (SIP) was conceived in 1996 as a signaling protocol for inviting users to multimedia conferences. With this development, the next big Internet revolution silently started. That was the revolution which would end up converting the Internet into a total communication system which would allow people to talk to each other, see each other, work collaboratively or send messages in real time. Internet telephony and, in general, Internet multimedia, is the new revolution today and SIP is the key protocol which allows this revolution to grow.
The book explains, in tutorial fashion, the underlying technologies that enable real-time IP multimedia communication services in the Internet (voice, video, presence, instant messaging, online picture sharing, white-boarding, etc). Focus is on session initiation protocol (SIP) but also covers session description protocol (SDP), Real-time transport protocol (RTP), and message session relay protocol (MSRP). In addition, it will also touch on other application-related protocols and refer to the latest research work in IETF and 3GPP about these topics. (3GPP stands for "third-generation partnership project" which is a collaboration agreement between ETSI (Europe), ARIB/TTC (Japan), CCSA (China), ATIS (North America) and TTA (South Korea).) The book includes discussion of leading edge theory (which is key to really understanding the technology) accompanied by Java examples that illustrate the theoretical concepts.

Throughout the book, in addition to the code snippets, the reader is guided to build a simple but functional IP soft-phone therefore demonstrating the theory with practical examples.

This book covers IP multimedia from both a theoretical and practical point of view focusing on letting the reader understand the concepts and put them into practice using Java. It includes lots of drawings, protocol diagrams, UML sequence diagrams and code snippets that allow the reader to rapidly understand the concepts.



KEY FEATURES

* Focus on HOW multimedia communications over the Internet works to allow readers to really understand and implement the technology
* Explains how SIP works, including many programming examples so the reader can understand abstract concepts like SIP dialogs, SIP transactions, etc.
* It is not focused on just VoIP. It looks At a wide array of enhanced communication services related to SIP enabling the reader put this technology into practice.
* Includes nearly 100 references to the latest standards and working group activities in the IETF, bringing the reader completely up to date.
* Provides a step-by-step tutorial on how to build a basic, though functional, IP soft-phone allowing the reader to put concepts into practice.
* For advanced readers, the book also explains how to build a SIP proxy and a SIP registrar to enhance one's expertise and marketability in this fast moving area.

Internet Communications Using SIP: Delivering VoIP and Multimedia Services with Session Initiation Protocol (Networking Council)

By Henry Sinnreich

Wiley
Hardcover (408 pages)

Internet Communications Using SIP: Delivering VoIP and Multimedia Services with Session Initiation Protocol (Networking Council)
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Product Description:
"This book is like a good tour guide.It doesn't just describe the major attractions; you share in the history, spirit, language, and culture of the place."
--Henning Schulzrinne, Professor, Columbia University

Since its birth in 1996, Session Initiation Protocol (SIP) has grown up. As a richer, much more robust technology, SIP today is fully capable of supporting the communication systems that power our twenty-first century work and life.

This second edition handbook has been revamped to cover the newest standards, services, and products. You'll find the latest on SIP usage beyond VoIP, including Presence, instant messaging (IM), mobility, and emergency services, as well as peer-to-peer SIP applications, quality-of-service, and security issues--everything you need to build and deploy today's SIP services.

This book will help you
* Work with SIP in Presence and event-based communications
* Handle SIP-based application-level mobility issues
* Develop applications to facilitate communications access for users with disabilities
* Set up Internet-based emergency services
* Explore how peer-to-peer SIP systems may change VoIP
* Understand the critical importance of Internet transparency
* Identify relevant standards and specifications
* Handle potential quality-of-service and security problems

Multimedia and Hypertext: The Internet and Beyond (Interactive Technologies)

By Jakob Nielsen

Morgan Kaufmann
Paperback (480 pages)

Multimedia and Hypertext: The Internet and Beyond (Interactive Technologies)
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  • ISBN13: 9780125184083
  • Notes:
Product Description:

Based on his best-selling HyperText and HpyerMedia, Jakob Nielsen takes hypertext a step further--to the Internet. Multimedia and Hypertext: The Internet and Beyond explores new and developing applications in multimedia and hypertext as well as offering coverage of the use of HTML (hypertext markup language) and the World Wide Web with interfaces such as Mosaic and Netscape.

* Includes a large number of richly illustrated examples of a wide variety of new hypermedia systems.
* Provides a range of strategies for overcoming information overload.
* Thorougly discusses a number of new applications, including distribution of hypertext tools via the Internet.
* Explains copyright issues for users and develeopers, and usability issues for hypertext.
* Forecasts the future of the field in the long and short term.

IP Multimedia Subsystem: Internet Protocol, Multimedia, 3GPP, GSM, General Packet Radio Service, Wireless LAN, CDMA2000, Internet Engineering Task Force, ... Technological convergence, Service layer

Alphascript Publishing
Paperback (136 pages)

IP Multimedia Subsystem: Internet Protocol, Multimedia, 3GPP, GSM, General Packet Radio Service, Wireless LAN, CDMA2000, Internet Engineering Task Force, ... Technological convergence, Service layer
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Product Description:
High Quality Content by WIKIPEDIA articles! The IP Multimedia Subsystem (IMS ) is an architectural framework for delivering Internet Protocol (IP) multimedia services. It was originally designed by the wireless standards body 3rd Generation Partnership Project (3GPP), as a part of the vision for evolving mobile networks beyond GSM. Its original formulation (3GPP R5) represented an approach to delivering "Internet services" over GPRS. This vision was later updated by 3GPP, 3GPP2 and TISPAN by requiring support of networks other than GPRS, such as Wireless LAN, CDMA2000 and To ease the integration with the Internet, IMS uses IETF protocols wherever possible, e.g. Session Initiation Protocol (SIP). According to the 3GPP, IMS is not intended to standardize applications but rather to aid the access of multimedia and voice applications from wireless and wireline terminals, i.e. create a form of Fixed Mobile Convergence (FMC). This is done by having a horizontal control layer that isolates the access network from the service layer. From a logical architecture perspective, services need not have their own control functions, as the control layer is a common horizontal layer.

Understanding Hypermedia 2.000: Multimedia Origins, Internet Futures

By Bob Cotton

Phaidon Press
Paperback (192 pages)

Understanding Hypermedia 2.000: Multimedia Origins, Internet Futures
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Product Description:
This text seeks to unscramble the current media revolution. After describing the background to the extraordinary convergence of media, and discussing the pioneers of the new media arts and technologies, the authors examine the main building blocks of hypermedia: words; images; sounds; and movement through space and time. With a range of international examples, the authors examine the many applications of hypermedia, illustrating the kinds of interactive products that are being developed in various fields. They provide an outline of hypermedia production to help the reader understand how programmes are planned and produced and go on to a survey of the main hardware available, together with a glossary of terms.

The Hutchinson Dictionary of Computing Multimedia and the Internet

Helicon
Hardcover (310 pages)

The Hutchinson Dictionary of Computing Multimedia and the Internet
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Product Description:
Updated to reflect the developments in the fast-changing computer world, this text explains all the essential terms. This edition includes 100 new entries, extra feature articles on topics such as artificial life, Internet commerce, and the millennium bug, and over 20 new biographies.

Multimedia Encryption and Authentication Techniques and Applications (Internet and Communications)

By Borko Furht

Auerbach Publications
Hardcover (408 pages)

Multimedia Encryption and Authentication Techniques and Applications (Internet and Communications)
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Product Description:
Intellectual property owners must continually exploit new ways of reproducing, distributing, and marketing their products. However, the threat of piracy looms as a major problem with digital distribution and storage technologies.

Multimedia Encryption and Authentication Techniques and Applications covers current and future trends in the design of modern systems that use encryption and authentication to protect multimedia content. Containing the works of contributing authors who are worldwide experts in their fields, this volume is intended for researchers and practitioners, as well as for those who want a broad understanding of multimedia security. In the wake of the explosive growth of digital entertainment and Internet applications, this book is a definitive resource for scientists, researchers, programmers, engineers, business managers, entrepreneurs, and investors.

Features
  • Describes and evaluates the state of the art in multimedia encryption and authentication techniques and related technologies, architectures, standards, and applications
  • Includes advanced topics, such as chaotic encryption techniques for digital images and video, as well as streaming media encryption
  • Focuses on digital rights management issues for video and for consumer devices
  • Covers key management and protection for IP multimedia, digital media fingerprinting, and signature-based media authentication
  • Multimedia Security Handbook (Internet and Communications)

    CRC Press
    Hardcover (832 pages)

    Multimedia Security Handbook (Internet and Communications)
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    Product Description:
    Intellectual property owners who exploit new ways of reproducing, distributing, and marketing their creations digitally must also protect them from piracy. Multimedia Security Handbook addresses multiple issues related to the protection of digital media, including audio, image, and video content. This volume examines leading-edge multimedia security concepts including protection architectures, encryption, watermarking, fingerprinting, authentication, and various applications.

    Comprinsing 26 chapters, the Handbook begins by introducing security fundamentals and discussing the vulnerabilities of individual protection schemes. Part II focuses on multimedia encryption, detailing audio, image, and video encryption techniques. Part III examines watermarking techniques, reviewing current and future trends and discussing multidimensional, fragile, and robust watermarks. Part IV covers multimedia data hiding, fingerprinting, and authentication. The text concludes with chapters describing applications of multimedia protection schemes, presenting topics such as application taxonomy, digital rights management, and techniques for adult image filtering.

    The Handbook offers comprehensive reference material on advanced topics in the field. It delivers invaluable insight for researchers, practitioners, and engineers involved in designing and developing systems that protect digital multimedia content.

     
     


       

     
     

       
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